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Horizon Chase 2 - Japan-Sengenpark

I had the pleasure of working on the development of Horizon Chase 2 for nearly two years. In this role, I created concept art for various elements, including tracks, cars, props, and 2D textures such as skyboxes, posters, and icons. This experience was truly rewarding, providing me with valuable insights and growth. I must also acknowledge the exceptional team at Aquiris Games, who are among the finest I have ever had the pleasure of collaborating with.
I enjoyed working on the Japanese tracks immensely. It was fascinating to delve into the culture of this beautiful country, researching and incorporating its elements into the game's aesthetics with the utmost authenticity in mind.

Art Director:
https://www.artstation.com/rodrigobellao
Concept Art Team:
https://www.artstation.com/danfs
https://www.artstation.com/frnachos
https://www.artstation.com/andypancini

3d team :
https://www.artstation.com/marcsantana
https://www.artstation.com/thiagosaraiva
https://www.artstation.com/izaldo
https://www.artstation.com/julianolins
Level design :
https://www.artstation.com/caioprates
Nikolas Griep
https://www.artstation.com/amorheitor

I painted some 2d textures to be used as horizon in the background

I painted some 2d textures to be used as horizon in the background

i worked on the final in game poster shots, taking screenshots of the final level design to use as posters and choosing the best compositions

i worked on the final in game poster shots, taking screenshots of the final level design to use as posters and choosing the best compositions

Ingame screenshot of the final level, work by Aquiris level design team.

Ingame screenshot of the final level, work by Aquiris level design team.

Ingame screenshot of the final level, work by Aquiris level design team.

Ingame screenshot of the final level, work by Aquiris level design team.